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5ead/monsters/md/tome_of_beasts_3/golem-tar.md
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# Golem, Tar
*Medium* *Construct* *unaligned*
- **Armor Class:** 14 (natural armor)
- **Hit Points:** 119 (14d8+56)
- **Speed:** walk 30 ft. climb 30 ft.
- **Challenge Rating:** 7 (2,900 XP)
- **Source:** Tome of Beasts 3, page 218
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 9 (-1) | 18 (+4) | 7 (-2) | 10 (+0) | 5 (-3) |
- **Skills:** perception +0
- **Damage Vulnerabilities:** cold
- **Damage Immunities:** fire, poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons
- **Condition Immunities:** charmed, exhaustion, frightened, petrified, poisoned, prone
- **Senses:** darkvision 60', passive Perception 10
- **Languages:** understands the languages of its creator but can't speak
### Special Abilities
- **Construct Nature:** Doesn't require air food drink or sleep.
- **Fire Hazard:** When it takes fire it bursts into flame. Golem continues burning until it takes cold is immersed in water or uses Quench. A creature that touches burning golem or hits it with melee attack while within 5 ft. of it: 5 (1d10) fire. While burning golem's weapon attacks deal extra 5 (1d10) fire on a hit.
- **Hardened Tar:** If it takes cold in the same round it is reduced to 0 hp it is paralyzed for 1 min remaining alive. If it takes fire while paralyzed it regains a number of hp equal to the fire dealt. Otherwise it dies when the condition ends.
- **Immutable Form:** Immune: form-altering spells/effects.
- **Magic Resistance:** Advantage: spell/magic effect saves.
- **Magic Weapons:** Weapon attacks are magical.
- **Noxious Smoke (Burning Only):** While burning gives off poisonous fumes. A creature that starts its turn within 5 ft. of burning golem: poisoned as it remains within 5 ft. of golem and for 1 round after it leaves the area (DC 13 Con negates).
- **Spider Climb:** Difficult surfaces even ceilings no ability check.
### Actions
- **Multiattack:** Three Slam attacks.
- **Slam:** Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) bludgeoning damage.
### Bonus Actions
- **Quench (Burning Only):** Puts out fire on it deactivating Fire Hazard.
- **Draw Flames:** Extinguishes up to 10 ft. cube of nonmagical fire within 5 ft. of it drawing fire into itself and activating its Fire Hazard.