Files
5ead/monsters/md/tome_of_beasts_3/golem-ice.md
2025-06-07 07:58:30 -05:00

2.5 KiB

Golem, Ice

Large Construct unaligned

  • Armor Class: 16 (natural armor)
  • Hit Points: 114 (12d10+48)
  • Speed: walk 30 ft.
  • Challenge Rating: 8 (3,900 XP)
  • Source: Tome of Beasts 3, page 216
STR DEX CON INT WIS CHA
20 (+5) 11 (+0) 18 (+4) 3 (-4) 10 (+0) 1 (-5)
  • Skills: perception +0
  • Damage Immunities: cold, poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons
  • Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses: darkvision 60', passive Perception 13
  • Languages: understands the languages of its creator but can't speak

Special Abilities

  • Construct Nature: Doesn't require air food drink or sleep.
  • Ice Cavity: Ice block torse it can liquefy and refreeze trapping and preserving creatures. If golem takes 15+ fire on a single turn cavity liquefies if frozen. When cavity is frozen creature that touches golem or hits it with melee attack while within 5 feet: 9 (2d8) cold. When cavity liquefied creature within 5 ft. of golem can use action to pull petrified creature out of golem if golem has one inside. Doing so requires successful DC 16 Str check and creature attempting: 9 (2d8) cold.
  • Immutable Form: Immune: form-altering spells/effects.
  • Magic Resistance: Advantage: spell/magic effect saves.

Actions

  • Multiattack: Two Slams or one Slam and uses Preserve Creature.
  • Slam: Melee Weapon Attack: +8 to hit, 5 ft., one target, 15 (3d6+5) bludgeoning damage + 9 (2d8) cold. Target is grappled (escape DC 16) if it is a Med or smaller creature and golem doesn't have another creature grappled.
  • Preserve Creature: Preserves up to Med creature grappled by it: can't breathe restrained as it freezes. Restrained creature: DC 16 Con save at its next turn end. Fail: 18 (4d8) cold is petrified in Ice Cavity total cover from attacks/effects outside. If this damage reduces it to 0 hp creature automatically stable. Petrified creature removed from Cavity thaws ending petrification in 1d4 rounds or immediately after taking fire damage. Success: half damage and ejected landing prone in unoccupied space within 5 ft. of golem. If golem moves preserved creature moves with it. GCan have only one creature preserved at a time. Can't use Preserve Creature if Ice Cavity is frozen.

Reactions

  • Freeze or Liquefy Cavity: Freezes/liquefies its Ice Cavity.