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5ead/monsters/md/tome_of_beasts_3/giant-flea.md
2025-06-07 07:58:30 -05:00

1.4 KiB

Giant Flea

Small Beast unaligned

  • Armor Class: 14 (natural armor)
  • Hit Points: 27 (5d6 +10)
  • Speed: walk 30 ft. climb 20 ft.
  • Challenge Rating: 1/4 (50 XP)
  • Source: Tome of Beasts 3, page 197
STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 14 (+2) 2 (-4) 10 (+0) 2 (-4)
  • Skills: perception +0
  • Damage Resistances: bludgeoning
  • Senses: blindsight 60', passive Perception 10
  • Languages:

Special Abilities

  • Blood Sense: Can pinpoint by scent the location of creatures that have blood within 60' of it.
  • Keen Smell: Advantage: smell Wis (Percept) checks.
  • Standing Leap: Its long jump is up to 30' and its high jump is up to 15 feet with or with o a running start.

Actions

  • Bite: Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage and the flea attaches to the target. While attached the flea doesn't attack. Instead at the start of each of the flea's turns the target loses 4 (1d4+2) hp due to blood loss. The flea can detach itself by spending 5 ft. of movement. It does so after draining 12 hp of blood from the target or the target dies. A creature including the target can take its action to detach the flea by succeeding on a DC 11 Str check.

Bonus Actions

  • Leaping Escape: Leaps up to 15 ft. with o provoking opportunity attacks.