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5ead/monsters/md/tome_of_beasts_3/dragon-prismatic-adult.md
2025-06-07 07:58:30 -05:00

2.1 KiB

Dragon, Prismatic Adult

Huge Dragon neutral

  • Armor Class: 18 (natural armor)
  • Hit Points: 212 (17d12+102)
  • Speed: walk 50 ft. climb 30 ft.
  • Challenge Rating: 16 (15,000 XP)
  • Source: Tome of Beasts 3, page 140
STR DEX CON INT WIS CHA
22 (+6) 10 (+0) 23 (+6) 18 (+4) 15 (+2) 17 (+3)
  • Saving Throws: Dex +5, Con +1, Wis +7, Cha +8
  • Skills: perception +2
  • Damage Immunities: radiant
  • Condition Immunities: blinded
  • Senses: blindsight 60', darkvision 120', passive Perception 22
  • Languages: Common, Draconic

Special Abilities

  • Legendary Resistance (3/Day): Choose to succeed failed save.

Actions

  • Multiattack: Uses its Frightful Presence then one Bite and two Claws.
  • Bite: Melee Weapon Attack: +11 to hit, 10 ft., one target, 17 (2d10+6) piercing damage.
  • Claw: Melee Weapon Attack: +11 to hit, 5 ft., one target, 13 (2d6+6) slashing damage.
  • Tail: Melee Weapon Attack: +11 to hit, 15 ft., one target, 15 (2d8+6) bludgeoning damage.
  • Frightful Presence: All it picks within 120' and aware of it frightened 1 min (DC 16 Wis negates) Can re-save at end of each of its turns. Save/effect ends: immune 24 hrs.
  • Breath Weapon (Recharge 5-6): Uses one of the following:Light Beam. Emits beam of white light in a 90' line that is 5 ft. wide. Each creature in line: 45 (10d8) radiant (DC 19 Dex half).Rainbow Blast. Emits multicolored light in 60' cone. Each creature in area: 36 (8d8) damage (DC 19 Dex half). Dragon splits damage among acid cold fire lightning or poison choosing a number of d8s for each type totaling 8d8. Must choose at least two types.
  • Spellcasting: Int (DC 17) no material components: At will: charm person color spray dancing lights3/day: prismatic spray1/day: prismatic wall

Legendary Actions

  • Detect: Makes a Wis (Perception) check.
  • Tail Attack: Makes a tail attack.
  • Cast a Spell (2): The prismatic dragon uses Spellcasting.
  • Shimmering Wings (2): Each creature within 20': DC 16 Wis save or take 11 (2d10) radiant and blinded until start of its next turn.