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5ead/monsters/md/tome_of_beasts_3/bannik.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Bannik

Medium Fey neutral

  • Armor Class: 13 (natural armor)
  • Hit Points: 60 (11d8+11)
  • Speed: walk 30 ft. swim 30 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: Tome of Beasts 3, page 51
STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 13 (+1) 9 (-1) 17 (+3) 10 (+0)
  • Saving Throws: Con +3, Cha +2
  • Skills: perception +3
  • Damage Vulnerabilities: cold
  • Damage Resistances: fire; nonmagic B/P/S attacks
  • Senses: darkvision 60', passive Perception 13
  • Languages: Common, Elvish, Sylvan

Special Abilities

  • Hazesight: Can see through areas obscured by fog smoke and steam with o penalty.
  • Hold Breath: Can hold its breath for 10 min.

Actions

  • Multiattack: Two Scalding Claws attacks.
  • Scalding Claws: Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage + 3 (1d6) fire.
  • Scalding Splash (Recharge 5-6): Summons a giant ladle full of boiling water that pours down on a point it can see within 60' of it extinguishing exposed flames within 10 ft. of that point. Each creature within 10 ft. of that point must make a DC 13 Con save. On a failure a creature takes 14 (4d6) fire and is scalded for 1 min. On a success a creature takes half the damage and isn't scalded. A scalded creature has disadvantage on weapon attack rolls and on Con saves to maintain concentration. A scalded creature can re-save at end of each of its turns success ends effect on itself.
  • Spellcasting: Wis (DC 13) only wand of bound fir required: At will: augury create or destroy water fog cloud3/day: lesser restoration