# Bannik *Medium* *Fey* *neutral* - **Armor Class:** 13 (natural armor) - **Hit Points:** 60 (11d8+11) - **Speed:** walk 30 ft. swim 30 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** Tome of Beasts 3, page 51 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 10 (+0) | - **Saving Throws**: Con +3, Cha +2 - **Skills:** perception +3 - **Damage Vulnerabilities:** cold - **Damage Resistances:** fire; nonmagic B/P/S attacks - **Senses:** darkvision 60', passive Perception 13 - **Languages:** Common, Elvish, Sylvan ### Special Abilities - **Hazesight:** Can see through areas obscured by fog smoke and steam with o penalty. - **Hold Breath:** Can hold its breath for 10 min. ### Actions - **Multiattack:** Two Scalding Claws attacks. - **Scalding Claws:** Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage + 3 (1d6) fire. - **Scalding Splash (Recharge 5-6):** Summons a giant ladle full of boiling water that pours down on a point it can see within 60' of it extinguishing exposed flames within 10 ft. of that point. Each creature within 10 ft. of that point must make a DC 13 Con save. On a failure a creature takes 14 (4d6) fire and is scalded for 1 min. On a success a creature takes half the damage and isn't scalded. A scalded creature has disadvantage on weapon attack rolls and on Con saves to maintain concentration. A scalded creature can re-save at end of each of its turns success ends effect on itself. - **Spellcasting:** Wis (DC 13) only wand of bound fir required: At will: augury create or destroy water fog cloud3/day: lesser restoration