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5ead/monsters/md/tome_of_beasts_2023/swarmoffiredancers-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.4 KiB

Swarm of Fire Dancers

Medium Swarm Neutral Evil

  • Armor Class: 15
  • Hit Points: 90 (12d8 + 36)
  • Speed: walk 30 ft. fly 30 ft.
  • Challenge Rating: 7 (2,900 XP)
  • Source: Tome of Beasts 2023, page 354
STR DEX CON INT WIS CHA
10 (+0) 20 (+5) 16 (+3) 6 (-2) 10 (+0) 7 (-2)
  • Skills:
  • Damage Vulnerabilities: False
  • Damage Immunities: fire, poison
  • Damage Resistances: bludgeoning, piercing, slashing
  • Condition Immunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious
  • Senses: darkvision 60 ft., passive Perception 10
  • Languages: Ignan

Special Abilities

  • Elemental Nature: The swarm of fire dancers doesn't require air, food, drink, or sleep.
  • Fire Form: A creature that touches the swarm or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the first time the swarm enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire. Until a creature, which can include the target, uses an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
  • Illumination: The swarm sheds bright light in a 30-foot radius and dim light to an additional 30 feet.
  • Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny Elemental. The swarm can't regain hp or gain temporary hp.
  • Water Susceptibility: For every 5 feet the swarm moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

  • Multiattack: The swarm of fire dancers can use its Frightening Visage, if available. It then makes two Singe attacks.
  • Singe: Melee Weapon Attack: +8 to hit, reach 0 ft., one target in the swarm's space. Hit: 22 (4d10) fire damage, or 11 (2d10) fire damage if the swarm has half its hp or fewer.
  • Frightening Visage (Recharge 5-6): The swarm rearranges itself into the shape of a giant, blue, flaming Humanoid skull. Each Humanoid within 30 feet of the swarm that can see it must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.