36 lines
1.4 KiB
Markdown
36 lines
1.4 KiB
Markdown
# Shadow Fey
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*Medium* *Humanoid* *Lawful Evil*
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- **Armor Class:** 15 (chain shirt)
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- **Hit Points:** 31 (7d8)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1/4 (50 XP)
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- **Source:** Tome of Beasts 2023, page 158
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
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- **Skills:** Arcana +2, Perception +2
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** False
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- **Damage Resistances:** False
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- **Condition Immunities:** False
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- **Senses:** darkvision 60 ft., passive Perception 12
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- **Languages:** Common, Elvish, Umbral
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### Special Abilities
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- **Fey Ancestry:** The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.
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- **Sunlight Sensitivity:** While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
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### Actions
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- **Shortsword:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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- **Shortbow:** Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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### Bonus Actions
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- **Shadow Traveler (2/Day):** While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action.
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