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5ead/monsters/md/tome_of_beasts_2023/shadowbeast-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.5 KiB

Shadow Beast

Medium Fey Chaotic Evil

  • Armor Class: 15
  • Hit Points: 112 (15d8 + 45)
  • Speed: walk 40 ft.
  • Challenge Rating: 7 (2,900 XP)
  • Source: Tome of Beasts 2023, page 324
STR DEX CON INT WIS CHA
6 (-2) 20 (+5) 17 (+3) 14 (+2) 14 (+2) 19 (+4)
  • Saving Throws: Con +6, Wis +5
  • Skills: Stealth +8
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, restrained
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: Common, Elvish, Umbral, Void Speech

Special Abilities

  • Incorporeal Movement: The shadow beast can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Magic Resistance: The shadow beast has advantage on saving throws against spells and other magical effects.
  • Shadow Weapons: The shadow beast's weapon attacks are magical. When the shadow beast hits with any weapon, the weapon deals an extra 2d6 necrotic damage (included in the attack).
  • Sunlight Sensitivity: While in sunlight, the shadow beast has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

  • Multiattack: The shadow beast makes one Bite attack and two Claw attacks.
  • Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) necrotic damage.
  • Claw: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 7 (2d6) necrotic damage.
  • Frightful Shadows (Recharge 5-6): The shadow beast releases a wave of shadows filled with frightening images of eyes, fangs, and other barely seen and terrifying beasts in a 30-foot cone. Each creature in the area must make a DC 15 Wisdom saving throw. On a failure, a creature takes 42 (12d6) necrotic damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A frightened creature must take the Dash action and move away from the shadow beast by the safest available route on each of its turns, unless there is nowhere to move. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.