37 lines
2.5 KiB
Markdown
37 lines
2.5 KiB
Markdown
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# Shadow Beast
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*Medium* *Fey* *Chaotic Evil*
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- **Armor Class:** 15
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- **Hit Points:** 112 (15d8 + 45)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 7 (2,900 XP)
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- **Source:** Tome of Beasts 2023, page 324
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 6 (-2) | 20 (+5) | 17 (+3) | 14 (+2) | 14 (+2) | 19 (+4) |
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- **Saving Throws**: Con +6, Wis +5
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- **Skills:** Stealth +8
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** False
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- **Damage Resistances:** acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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- **Condition Immunities:** exhaustion, grappled, paralyzed, petrified, poisoned, restrained
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- **Senses:** darkvision 60 ft., passive Perception 12
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- **Languages:** Common, Elvish, Umbral, Void Speech
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### Special Abilities
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- **Incorporeal Movement:** The shadow beast can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
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- **Magic Resistance:** The shadow beast has advantage on saving throws against spells and other magical effects.
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- **Shadow Weapons:** The shadow beast's weapon attacks are magical. When the shadow beast hits with any weapon, the weapon deals an extra 2d6 necrotic damage (included in the attack).
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- **Sunlight Sensitivity:** While in sunlight, the shadow beast has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
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### Actions
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- **Multiattack:** The shadow beast makes one Bite attack and two Claw attacks.
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- **Bite:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) necrotic damage.
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- **Claw:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 7 (2d6) necrotic damage.
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- **Frightful Shadows (Recharge 5-6):** The shadow beast releases a wave of shadows filled with frightening images of eyes, fangs, and other barely seen and terrifying beasts in a 30-foot cone. Each creature in the area must make a DC 15 Wisdom saving throw. On a failure, a creature takes 42 (12d6) necrotic damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A frightened creature must take the Dash action and move away from the shadow beast by the safest available route on each of its turns, unless there is nowhere to move. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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