Files
5ead/monsters/md/tome_of_beasts_2023/sarcophagusslime-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.3 KiB

Sarcophagus Slime

Medium Undead Neutral Evil

  • Armor Class: 11
  • Hit Points: 102 (12d8 + 48)
  • Speed: walk 20 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: Tome of Beasts 2023, page 316
STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 18 (+4) 3 (-4) 12 (+1) 12 (+1)
  • Saving Throws: Wis +4, Cha +4
  • Skills: Stealth +4
  • Damage Vulnerabilities: False
  • Damage Immunities: poison
  • Damage Resistances: acid, necrotic
  • Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
  • Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 11
  • Languages:

Special Abilities

  • Amorphous: The sarcophagus slime can move through a space as narrow as 1 inch wide without squeezing.
  • Undead Nature: The sarcophagus slime doesn't require air, food, drink, or sleep.

Actions

  • Multiattack: The sarcophagus slime can use its Frightful Presence. It then makes two Slam attacks. It can replace one Slam attack with a use of Corrupting Gaze.
  • Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 9 (2d8) acid damage.
  • Corrupting Gaze: One creature the sarcophagus slime can see within 30 feet of it must make a DC 15 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. A Humanoid slain by this effect rises 24 hours later as a sarcophagus slime, unless the Humanoid is restored to life or its body is destroyed.
  • Frightful Presence: Each creature of the sarcophagus slime's choice that is within 60 feet of the sarcophagus slime and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the sarcophagus slime's Frightful Presence for the next 24 hours.