35 lines
2.3 KiB
Markdown
35 lines
2.3 KiB
Markdown
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# Sarcophagus Slime
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*Medium* *Undead* *Neutral Evil*
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- **Armor Class:** 11
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- **Hit Points:** 102 (12d8 + 48)
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- **Speed:** walk 20 ft.
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- **Challenge Rating:** 5 (1,800 XP)
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- **Source:** Tome of Beasts 2023, page 316
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 14 (+2) | 12 (+1) | 18 (+4) | 3 (-4) | 12 (+1) | 12 (+1) |
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- **Saving Throws**: Wis +4, Cha +4
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- **Skills:** Stealth +4
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** poison
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- **Damage Resistances:** acid, necrotic
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- **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
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- **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 11
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- **Languages:** —
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### Special Abilities
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- **Amorphous:** The sarcophagus slime can move through a space as narrow as 1 inch wide without squeezing.
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- **Undead Nature:** The sarcophagus slime doesn't require air, food, drink, or sleep.
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### Actions
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- **Multiattack:** The sarcophagus slime can use its Frightful Presence. It then makes two Slam attacks. It can replace one Slam attack with a use of Corrupting Gaze.
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- **Slam:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 9 (2d8) acid damage.
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- **Corrupting Gaze:** One creature the sarcophagus slime can see within 30 feet of it must make a DC 15 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. A Humanoid slain by this effect rises 24 hours later as a sarcophagus slime, unless the Humanoid is restored to life or its body is destroyed.
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- **Frightful Presence:** Each creature of the sarcophagus slime's choice that is within 60 feet of the sarcophagus slime and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the sarcophagus slime's Frightful Presence for the next 24 hours.
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