34 lines
1.4 KiB
Markdown
34 lines
1.4 KiB
Markdown
# Ravenfolk Scout
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*Medium* *Humanoid* *Neutral*
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- **Armor Class:** 14 (studded leather)
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- **Hit Points:** 27 (6d8)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** Tome of Beasts 2023, page 304
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
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- **Saving Throws**: Wis +4
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- **Skills:** Deception +3, Perception +6, Stealth +6
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** False
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- **Damage Resistances:** False
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- **Condition Immunities:** False
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- **Senses:** darkvision 120 ft., passive Perception 16
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- **Languages:** Common, Feather Speech, Ravenfolk
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### Special Abilities
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- **Mimicry:** The ravenfolk scout can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.
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### Actions
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- **Peck:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
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- **Rapier:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
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- **Longbow:** Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
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- **Ghost Wings:** The ravenfolk scout furiously “beats” a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a DC 12 Dexterity saving throw or be blinded until the start of its next turn.
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