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5ead/monsters/md/tome_of_beasts_2023/miremal-tob1-2023.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Miremal

Small Fey Chaotic Evil

  • Armor Class: 12
  • Hit Points: 22 (5d6 + 5)
  • Speed: walk 30 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: Tome of Beasts 2023, page 272
STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 12 (+1) 10 (+0) 12 (+1) 8 (-1)
  • Skills: Perception +3, Stealth +6, Survival +3
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: False
  • Condition Immunities: False
  • Senses: darkvision 60 ft., passive Perception 13
  • Languages: Sylvan, Umbral

Special Abilities

  • Amphibious: The miremal can breathe air and water.
  • Muddled Escape (Recharges after a Short or Long Rest): If the miremal takes 7 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead and becomes a puddle of filthy swamp water. At the start of the miremal's next turn, it can move up to 15 feet as a puddle. Then it returns to its normal form.
  • Swamp Camouflage: The miremal has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Actions

  • Multiattack: The miremal makes one Bite attack and one Claw attack.
  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
  • Bog Spew (Recharge 5-6): The miremal spews a noxious stream of bog filth mixed with stomach acid at one creature it can see within 20 feet of it. The target must make a DC 11 Constitution saving throw. On a failure, the target takes 7 (2d6) acid damage and is blinded until the end of its next turn. On a success, the target takes half the damage and isn't blinded.