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5ead/monsters/md/tome_of_beasts_2023/malphas-tob1-2023.md
2025-06-07 07:58:30 -05:00

1.9 KiB

Malphas

Medium Fey Neutral Evil

  • Armor Class: 16 (studded leather)
  • Hit Points: 135 (18d8 + 54)
  • Speed: walk 30 ft. fly 40 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Tome of Beasts 2023, page 262
STR DEX CON INT WIS CHA
19 (+4) 19 (+4) 16 (+3) 14 (+2) 13 (+1) 18 (+4)
  • Saving Throws: Dex +7, Con +6, Wis +4
  • Skills: Perception +4
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: False
  • Condition Immunities: False
  • Senses: darkvision 60 ft., passive Perception 14
  • Languages: Common, Ravenfolk, Sylvan

Special Abilities

  • Shadow-Infused Weapons: The malphas's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 3d6 necrotic damage (included in the attack).
  • Sunlight Sensitivity: While in sunlight, the malphas has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

  • Multiattack: The malphas makes two Longsword attacks or three Shadow Bolt attacks. If both Longsword attacks hit one creature, the target must succeed on a DC 15 Constitution saving throw or be blinded until the end of its next turn, as shadows fill its eyes. A creature that can see through magical darkness has advantage on this saving throw.
  • Longsword: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 10 (3d6) necrotic damage.
  • Shadow Bolt: Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 14 (3d6 + 4) necrotic damage.

Reactions

  • Shadow Call: When the malphas is hit by a ranged attack, it can make one Shadow Bolt attack against the attacker. The malphas doesn't have disadvantage on this attack from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources.