# Malphas *Medium* *Fey* *Neutral Evil* - **Armor Class:** 16 (studded leather) - **Hit Points:** 135 (18d8 + 54) - **Speed:** walk 30 ft. fly 40 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Tome of Beasts 2023, page 262 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 19 (+4) | 19 (+4) | 16 (+3) | 14 (+2) | 13 (+1) | 18 (+4) | - **Saving Throws**: Dex +7, Con +6, Wis +4 - **Skills:** Perception +4 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** False - **Condition Immunities:** False - **Senses:** darkvision 60 ft., passive Perception 14 - **Languages:** Common, Ravenfolk, Sylvan ### Special Abilities - **Shadow-Infused Weapons:** The malphas's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 3d6 necrotic damage (included in the attack). - **Sunlight Sensitivity:** While in sunlight, the malphas has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ### Actions - **Multiattack:** The malphas makes two Longsword attacks or three Shadow Bolt attacks. If both Longsword attacks hit one creature, the target must succeed on a DC 15 Constitution saving throw or be blinded until the end of its next turn, as shadows fill its eyes. A creature that can see through magical darkness has advantage on this saving throw. - **Longsword:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 10 (3d6) necrotic damage. - **Shadow Bolt:** Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 14 (3d6 + 4) necrotic damage. ### Reactions - **Shadow Call:** When the malphas is hit by a ranged attack, it can make one Shadow Bolt attack against the attacker. The malphas doesn't have disadvantage on this attack from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources.