34 lines
1.7 KiB
Markdown
34 lines
1.7 KiB
Markdown
# Imperial Ghoul
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*Medium* *Undead* *Lawful Evil*
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- **Armor Class:** 16 (breastplate)
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- **Hit Points:** 93 (17d8 + 17)
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- **Speed:** walk 15 ft. burrow 30 ft.
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- **Challenge Rating:** 4 (1,100 XP)
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- **Source:** Tome of Beasts 2023, page 203
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
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- **Skills:**
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** poison
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- **Damage Resistances:** False
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- **Condition Immunities:** charmed, exhaustion, poisoned
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- **Senses:** darkvision 60 ft., passive Perception 12
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- **Languages:** Common, Darakhul, Undercommon
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### Special Abilities
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- **Hungry Dead Nature:** The ghoul requires no air or sleep.
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- **Turning Defiance:** The ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn Undead.
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### Actions
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- **Multiattack:** The imperial ghoul makes one Bite attack and one Claw attack.
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- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and, if the target is a Humanoid, it must succeed on a DC 11 Constitution saving throw or contract the darakhul fever disease (see the Darakhul Fever sidebar).
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- **Claw:** Melee Weapon Attack: +5 to hit, reach, one target. Hit: 17 (4d6 + 3) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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- **Light Crossbow:** Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
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