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5ead/monsters/md/tome_of_beasts_2023/erinadefender-tob1-2023.md
2025-06-07 07:58:30 -05:00

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# Erina Defender
*Small* *Humanoid* *Neutral*
- **Armor Class:** 15 (chain shirt)
- **Hit Points:** 44 (8d6 + 16)
- **Speed:** walk 20 ft. burrow 20 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** Tome of Beasts 2023, page 166
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
- **Skills:** Athletics +4, Perception +3
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** poison
- **Condition Immunities:** False
- **Senses:** darkvision 60 ft., passive Perception 13
- **Languages:** Common, Erina
### Special Abilities
- **Keen Smell:** The erina has advantage on Wisdom (Perception) checks that rely on smell.
- **Hardy:** The erina has advantage on saving throws against poison.
- **Spines:** As the erina, except the spines now deal 5 (2d4) piercing damage.
### Actions
- **Multiattack:** The erina defender makes two Shortsword or Shortbow attacks.
- **Shortsword:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- **Shortbow:** Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
### Reactions
- **Protective Interference:** When a friendly creature the erina defender can see within 5 feet of it is the target of an attack, the defender can impose disadvantage on the attack roll. To do so, the defender must see the attacker and be wielding a melee weapon.