38 lines
1.5 KiB
Markdown
38 lines
1.5 KiB
Markdown
# Erina Defender
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*Small* *Humanoid* *Neutral*
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- **Armor Class:** 15 (chain shirt)
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- **Hit Points:** 44 (8d6 + 16)
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- **Speed:** walk 20 ft. burrow 20 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** Tome of Beasts 2023, page 166
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
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- **Skills:** Athletics +4, Perception +3
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** False
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- **Damage Resistances:** poison
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- **Condition Immunities:** False
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- **Senses:** darkvision 60 ft., passive Perception 13
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- **Languages:** Common, Erina
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### Special Abilities
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- **Keen Smell:** The erina has advantage on Wisdom (Perception) checks that rely on smell.
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- **Hardy:** The erina has advantage on saving throws against poison.
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- **Spines:** As the erina, except the spines now deal 5 (2d4) piercing damage.
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### Actions
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- **Multiattack:** The erina defender makes two Shortsword or Shortbow attacks.
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- **Shortsword:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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- **Shortbow:** Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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### Reactions
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- **Protective Interference:** When a friendly creature the erina defender can see within 5 feet of it is the target of an attack, the defender can impose disadvantage on the attack roll. To do so, the defender must see the attacker and be wielding a melee weapon.
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