Files
5ead/monsters/md/tome_of_beasts_2023/erinadefender-tob1-2023.md
2025-06-07 07:58:30 -05:00

1.5 KiB

Erina Defender

Small Humanoid Neutral

  • Armor Class: 15 (chain shirt)
  • Hit Points: 44 (8d6 + 16)
  • Speed: walk 20 ft. burrow 20 ft.
  • Challenge Rating: 1 (200 XP)
  • Source: Tome of Beasts 2023, page 166
STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 14 (+2) 13 (+1) 12 (+1) 11 (+0)
  • Skills: Athletics +4, Perception +3
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: poison
  • Condition Immunities: False
  • Senses: darkvision 60 ft., passive Perception 13
  • Languages: Common, Erina

Special Abilities

  • Keen Smell: The erina has advantage on Wisdom (Perception) checks that rely on smell.
  • Hardy: The erina has advantage on saving throws against poison.
  • Spines: As the erina, except the spines now deal 5 (2d4) piercing damage.

Actions

  • Multiattack: The erina defender makes two Shortsword or Shortbow attacks.
  • Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

  • Protective Interference: When a friendly creature the erina defender can see within 5 feet of it is the target of an attack, the defender can impose disadvantage on the attack roll. To do so, the defender must see the attacker and be wielding a melee weapon.