Files
5ead/monsters/md/tome_of_beasts_2023/einherjar-tob1-2023.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Einherjar

Medium Humanoid Chaotic Neutral

  • Armor Class: 18 (chain mail, shield)
  • Hit Points: 119 (14d8 + 56)
  • Speed: walk 30 ft.
  • Challenge Rating: 7 (2,900 XP)
  • Source: Tome of Beasts 2023, page 156
STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 19 (+4) 10 (+0) 14 (+2) 11 (+0)
  • Skills: Animal Handling +5, Intimidation +6, Perception +5
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: piercing from nonmagical attacks
  • Condition Immunities: False
  • Senses: truesight 60 ft., passive Perception 15
  • Languages: Celestial, Common

Special Abilities

  • Battle Frenzy: The einherjar has advantage on all attack rolls it makes while it is below 30 hp.
  • Fearsome Gaze: The stare of an einherjar is especially piercing to Humanoids. It has advantage on any Charisma (Intimidation) check it makes against a Humanoid.
  • Runic Weapons: The einherjar's weapon attacks are magical. When the einherjar hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).

Actions

  • Multiattack: The einherjar makes two Battleaxe attacks, or it makes three Celestial Bolt attacks. It can replace one attack with Celestial Blessing, if available.
  • Battleaxe: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) radiant damage.
  • Celestial Bolt: Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 15 (3d8 + 2) radiant damage.
  • Celestial Blessing (Recharge 5-6): The einherjar calls on its celestial patrons for one of the following blessings: