35 lines
1.7 KiB
Markdown
35 lines
1.7 KiB
Markdown
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# Einherjar
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*Medium* *Humanoid* *Chaotic Neutral*
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- **Armor Class:** 18 (chain mail, shield)
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- **Hit Points:** 119 (14d8 + 56)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 7 (2,900 XP)
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- **Source:** Tome of Beasts 2023, page 156
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 19 (+4) | 16 (+3) | 19 (+4) | 10 (+0) | 14 (+2) | 11 (+0) |
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- **Skills:** Animal Handling +5, Intimidation +6, Perception +5
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** False
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- **Damage Resistances:** piercing from nonmagical attacks
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- **Condition Immunities:** False
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- **Senses:** truesight 60 ft., passive Perception 15
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- **Languages:** Celestial, Common
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### Special Abilities
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- **Battle Frenzy:** The einherjar has advantage on all attack rolls it makes while it is below 30 hp.
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- **Fearsome Gaze:** The stare of an einherjar is especially piercing to Humanoids. It has advantage on any Charisma (Intimidation) check it makes against a Humanoid.
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- **Runic Weapons:** The einherjar's weapon attacks are magical. When the einherjar hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).
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### Actions
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- **Multiattack:** The einherjar makes two Battleaxe attacks, or it makes three Celestial Bolt attacks. It can replace one attack with Celestial Blessing, if available.
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- **Battleaxe:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) radiant damage.
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- **Celestial Bolt:** Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 15 (3d8 + 2) radiant damage.
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- **Celestial Blessing (Recharge 5-6):** The einherjar calls on its celestial patrons for one of the following blessings:
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