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5ead/monsters/md/tome_of_beasts_2023/clockworkwatchman-tob1-2023.md
2025-06-07 07:58:30 -05:00

1.9 KiB

Clockwork Watchman

Medium Construct Unaligned

  • Armor Class: 14 (natural armor)
  • Hit Points: 44 (8d8 + 8)
  • Speed: walk 30 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: Tome of Beasts 2023, page 64
STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 12 (+1) 5 (-3) 10 (+0) 1 (-5)
  • Saving Throws: Con +3
  • Skills: Athletics +4, Perception +4
  • Damage Vulnerabilities: False
  • Damage Immunities: poison, psychic
  • Damage Resistances: False
  • Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses: darkvision 60 ft., passive Perception 14
  • Languages: Common

Special Abilities

  • Construct Nature: The clockwork watchman doesn't require air, food, drink, or sleep.
  • Immutable Form: The clockwork watchman is immune to any spell or effect that would alter its form.
  • Magic Resistance: The clockwork watchman has advantage on saving throws against spells and other magical effects.

Actions

  • Halberd: Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
  • Slam: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
  • Net Cannon (4/Day): Ranged Weapon Attack: +3 to hit, range 10/20 ft., one target. Hit: If the target is a Large or smaller creature, it is restrained. A mechanism within the clockwork watchman's chest can fire a net with a 20-foot trailing cable anchored within the watchman's chest. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 10 Strength check. Alternatively, dealing 5 slashing damage to the net (AC 10) frees the creature.

Bonus Actions

  • Reel: The clockwork watchman pulls a creature restrained by its net up to 15 feet straight toward it.