# Clockwork Watchman *Medium* *Construct* *Unaligned* - **Armor Class:** 14 (natural armor) - **Hit Points:** 44 (8d8 + 8) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** Tome of Beasts 2023, page 64 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 12 (+1) | 12 (+1) | 5 (-3) | 10 (+0) | 1 (-5) | - **Saving Throws**: Con +3 - **Skills:** Athletics +4, Perception +4 - **Damage Vulnerabilities:** False - **Damage Immunities:** poison, psychic - **Damage Resistances:** False - **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned - **Senses:** darkvision 60 ft., passive Perception 14 - **Languages:** Common ### Special Abilities - **Construct Nature:** The clockwork watchman doesn't require air, food, drink, or sleep. - **Immutable Form:** The clockwork watchman is immune to any spell or effect that would alter its form. - **Magic Resistance:** The clockwork watchman has advantage on saving throws against spells and other magical effects. ### Actions - **Halberd:** Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage. - **Slam:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. - **Net Cannon (4/Day):** Ranged Weapon Attack: +3 to hit, range 10/20 ft., one target. Hit: If the target is a Large or smaller creature, it is restrained. A mechanism within the clockwork watchman's chest can fire a net with a 20-foot trailing cable anchored within the watchman's chest. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 10 Strength check. Alternatively, dealing 5 slashing damage to the net (AC 10) frees the creature. ### Bonus Actions - **Reel:** The clockwork watchman pulls a creature restrained by its net up to 15 feet straight toward it.