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5ead/monsters/md/tome_of_beasts_2023/bucca-tob1-2023.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Bucca

Tiny Fey Neutral Evil

  • Armor Class: 14 (natural armor)
  • Hit Points: 27 (5d4 + 15)
  • Speed: walk 30 ft. fly 20 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: Tome of Beasts 2023, page 44
STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 17 (+3) 13 (+1) 9 (-1) 16 (+3)
  • Skills: Perception +1, Sleight of Hand +7, Stealth +7
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: False
  • Condition Immunities: False
  • Senses: darkvision 60 ft., passive Perception 11
  • Languages: Darakhul, Dwarvish

Special Abilities

  • Flyby: The bucca doesn't provoke opportunity attacks when it flies out of an enemy's reach.
  • Sunlight Hypersensitivity: The bucca takes 1 radiant damage each minute it is exposed to sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
  • Treasure Sense: The bucca can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.

Actions

  • Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Invisibility: The bucca magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the bucca wears or carries is invisible with it.