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5ead/monsters/md/tome_of_beasts_2/wanyudo.md
2025-06-07 07:58:30 -05:00

1.9 KiB

Wanyudo

Large Fiend lawful evil

  • Armor Class: 16 (natural armor)
  • Hit Points: 115 (11d10+55)
  • Speed: walk 50 ft.
  • Challenge Rating: 8 (3,900 XP)
  • Source: Tome of Beasts 2, page 364
STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 20 (+5) 8 (-1) 13 (+1) 14 (+2)
  • Saving Throws: Dex +5, Wis +4
  • Skills: intimidation +5, perception +7, religion +5
  • Damage Immunities: fire
  • Damage Resistances: cold, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
  • Senses: darkvision 60 ft., passive Perception 17
  • Languages: Common, Infernal

Special Abilities

  • Burn the Righteous: The wanyudo has advantage on attack rolls against a creature if the creature is wearing a holy symbol or calls on the power of a divine entity to cast spells.
  • Fiery Charge: If the wanyudo moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 7 (2d6) fire damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
  • Magic Resistance: The wanyudo has advantage on saving throws against spells and other magical effects.
  • Two Heads: The wanyudo has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Actions

  • Multiattack: The wanyudo makes two bite attacks.
  • Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 7 (2d6) fire damage.
  • Flaming Breath (Recharge 5-6): The wanyudo exhales fire in a 20-foot cone from one of its heads. Each creature in the area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.