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5ead/monsters/md/tome_of_beasts_2/vine-drake.md
2025-06-07 07:58:30 -05:00

2.1 KiB

Vine Drake

Medium Dragon neutral

  • Armor Class: 16 (natural armor)
  • Hit Points: 105 (14d8+42)
  • Speed: climb 50 ft. walk 40 ft.
  • Challenge Rating: 7 (2,900 XP)
  • Source: Tome of Beasts 2, page 181
STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 11 (+0) 12 (+1) 14 (+2)
  • Saving Throws: Con +6, Wis +4
  • Skills: athletics +7, nature +3, perception +4, stealth +5
  • Damage Resistances: bludgeoning and piercing from nonmagical attacks
  • Senses: darkvision 90 ft., passive Perception 14
  • Languages: Common, Draconic

Special Abilities

  • Speak with Plants: The drake can communicate with plants as if they shared a language.
  • Thorn Body: A creature that touches the drake or hits it with a melee attack while within 5 feet of it takes 4 (1d8) piercing damage.
  • Innate Spellcasting (2/Day): The vine drake can innately cast entangle, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

  • Multiattack: The vine drake can make three attacks: one with its bite, one with its claw, and one with its vine lash.
  • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
  • Vine Lash: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. The target is grappled (escape DC 15) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, and the vine drake can't vine lash another target.
  • Acid Breath (Recharge 5-6): The vine drake exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.