# Vine Drake *Medium* *Dragon* *neutral* - **Armor Class:** 16 (natural armor) - **Hit Points:** 105 (14d8+42) - **Speed:** climb 50 ft. walk 40 ft. - **Challenge Rating:** 7 (2,900 XP) - **Source:** Tome of Beasts 2, page 181 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | - **Saving Throws**: Con +6, Wis +4 - **Skills:** athletics +7, nature +3, perception +4, stealth +5 - **Damage Resistances:** bludgeoning and piercing from nonmagical attacks - **Senses:** darkvision 90 ft., passive Perception 14 - **Languages:** Common, Draconic ### Special Abilities - **Speak with Plants:** The drake can communicate with plants as if they shared a language. - **Thorn Body:** A creature that touches the drake or hits it with a melee attack while within 5 feet of it takes 4 (1d8) piercing damage. - **Innate Spellcasting (2/Day):** The vine drake can innately cast entangle, requiring no material components. Its innate spellcasting ability is Charisma. ### Actions - **Multiattack:** The vine drake can make three attacks: one with its bite, one with its claw, and one with its vine lash. - **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. - **Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. - **Vine Lash:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. The target is grappled (escape DC 15) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, and the vine drake can't vine lash another target. - **Acid Breath (Recharge 5-6):** The vine drake exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.