40 lines
2.5 KiB
Markdown
40 lines
2.5 KiB
Markdown
# Swamp Naga
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*Large* *Monstrosity* *lawful evil*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 102 (12d10+36)
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- **Speed:** walk 30 ft. swim 40 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** Tome of Beasts 2, page 342
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 18 (+4) | 16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) |
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- **Saving Throws**: Con +6, Wis +5
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- **Skills:** nature +3, persuasion +6
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- **Damage Immunities:** poison
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- **Condition Immunities:** charmed, poisoned
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- **Senses:** darkvision 60 ft., passive Perception 12
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- **Languages:** Common
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### Special Abilities
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- **Cloud of Insects:** A cloud of biting and stinging insects surrounds the swamp naga. A creature that starts its turn within 5 feet of the naga must make a DC 14 Constitution saving throw. On a failure, a creature takes 9 (2d8) poison damage and is poisoned for 1 minute. On a success, it takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A wind of moderate or greater speed (at least 10 miles per hour) disperses the insect cloud for 1 minute. As a bonus action, the naga can disperse the cloud for 1 minute.
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- **Rejuvenation:** If it dies, the swamp naga returns to life in 1d6 days and regains all its hp. Only a wish spell or removing the naga from its swamp for 1 year can prevent this trait from functioning.
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- **Insect and Serpent Passivism:** No insects or serpents can willingly attack the swamp naga. They can be forced to do so through magical means.
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- **Spellcasting:** The swamp naga is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It knows the following sorcerer spells:
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Cantrips (at will): dancing lights, mage hand, message, poison spray
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1st level (4 slots): charm person, fog cloud, silent image, sleep
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2nd level (3 slots): blindness/deafness, hold person, suggestion
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3rd level (3 slots): hypnotic pattern, stinking cloud, water breathing
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4th level (2 slots): blight
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### Actions
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- **Bite:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) piercing damage plus 13 (3d8) poison damage.
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- **Constrict:** Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the naga can't constrict another target.
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