45 lines
3.2 KiB
Markdown
45 lines
3.2 KiB
Markdown
# Shadow of Death
|
|
|
|
*Large* *Celestial* *chaotic evil*
|
|
|
|
- **Armor Class:** 18
|
|
- **Hit Points:** 250 (20d10+140)
|
|
- **Speed:** walk 50 ft.
|
|
- **Challenge Rating:** 21 (33,000 XP)
|
|
- **Source:** Tome of Beasts 2, page 323
|
|
|
|
| STR | DEX | CON | INT | WIS | CHA |
|
|
| --- | --- | --- | --- | --- | --- |
|
|
| 7 (-2) | 26 (+8) | 24 (+7) | 25 (+7) | 25 (+7) | 30 (+10) |
|
|
|
|
- **Saving Throws**: Int +14, Wis +14, Cha +17
|
|
- **Skills:** perception +14
|
|
- **Damage Vulnerabilities:** radiant
|
|
- **Damage Immunities:** cold, necrotic, poison
|
|
- **Damage Resistances:** acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
|
|
- **Condition Immunities:** charmed, exhaustion, frightened, poisoned
|
|
- **Senses:** truesight 120 ft., passive Perception 24
|
|
- **Languages:** all, telepathy 120 ft.
|
|
|
|
### Special Abilities
|
|
|
|
- **Death Throes:** When the shadow of death dies, it explodes, and each creature within 30 feet of it must make a DC 22 Constitution saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much on a successful one.
|
|
- **Deathly Shroud:** At the start of each of the shadow of death's turns, each creature within 15 feet of it must succeed on a DC 22 Constitution saving throw or take 10 (3d6) necrotic damage.
|
|
|
|
In addition, light within 30 feet of the shadow of death is less effective. Bright light in the area becomes dim light, and dim light in the area becomes darkness.
|
|
- **Destroyer of Life:** If the shadow of death reduces a creature to 0 hp, the creature can be restored to life only by means of a wish spell.
|
|
- **Magic Resistance:** The shadow of death has advantage on saving throws against spells and other magical effects.
|
|
- **Shadow Stealth:** While in dim light or darkness, the shadow of death can take the Hide action as a bonus action.
|
|
- **Weapons of Death:** The shadow of death's weapon attacks are magical. When the shadow of death hits with any weapon, the weapon deals an extra 10 (3d6) necrotic damage (included in the attack).
|
|
|
|
A creature that takes necrotic damage from the shadow death's weapon must succeed on a DC 22 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.
|
|
|
|
### Actions
|
|
|
|
- **Multiattack:** The shadow of death can use Vision of Ending. It then makes three shortsword attacks.
|
|
- **Shortsword:** Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) piercing damage plus 10 (3d6) necrotic damage.
|
|
- **Vision of Ending:** Each creature that is not undead within 60 feet of the shadow of death that can see it must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute. While frightened in this way, the creature is also paralyzed as it sees visions of its death. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this shadow of death's Vision of Ending for the next 24 hours.
|
|
- **Teleport:** The shadow of death magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
|
|
|
|
|