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5ead/monsters/md/tome_of_beasts_2/sanddrift-drake.md
2025-06-07 07:58:30 -05:00

1.9 KiB

Sanddrift Drake

Large Dragon neutral

  • Armor Class: 16 (natural armor)
  • Hit Points: 102 (12d10+36)
  • Speed: climb 20 ft. walk 40 ft. burrow 40 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Tome of Beasts 2, page 127
STR DEX CON INT WIS CHA
13 (+1) 19 (+4) 17 (+3) 7 (-2) 15 (+2) 7 (-2)
  • Skills: perception +5, stealth +7, survival +5
  • Damage Immunities: fire
  • Damage Resistances: poison
  • Condition Immunities: blinded
  • Senses: darkvision 60 ft., tremorsense 30 ft., passive Perception 15
  • Languages: Draconic

Special Abilities

  • Desert Camouflage: The drake has advantage on Dexterity (Stealth) checks made to hide in sandy terrain.
  • Sand Glide: The drake can burrow through nonmagical sand and worked earth. While doing so, the drake doesn't disturb the material it moves through.

Actions

  • Multiattack: The drake makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or its speed is halved for 1 minute. If the target's speed is already halved and it fails the saving throw, it is paralyzed for 1 minute instead. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Heatwave Breath (Recharge 6): The drake exhales superheated air in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. If a creature fails the saving throw by 5 or more, it suffers one level of exhaustion.