# Sanddrift Drake *Large* *Dragon* *neutral* - **Armor Class:** 16 (natural armor) - **Hit Points:** 102 (12d10+36) - **Speed:** climb 20 ft. walk 40 ft. burrow 40 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Tome of Beasts 2, page 127 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 13 (+1) | 19 (+4) | 17 (+3) | 7 (-2) | 15 (+2) | 7 (-2) | - **Skills:** perception +5, stealth +7, survival +5 - **Damage Immunities:** fire - **Damage Resistances:** poison - **Condition Immunities:** blinded - **Senses:** darkvision 60 ft., tremorsense 30 ft., passive Perception 15 - **Languages:** Draconic ### Special Abilities - **Desert Camouflage:** The drake has advantage on Dexterity (Stealth) checks made to hide in sandy terrain. - **Sand Glide:** The drake can burrow through nonmagical sand and worked earth. While doing so, the drake doesn't disturb the material it moves through. ### Actions - **Multiattack:** The drake makes three attacks: one with its bite and two with its claws. - **Bite:** Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or its speed is halved for 1 minute. If the target's speed is already halved and it fails the saving throw, it is paralyzed for 1 minute instead. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. - **Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. - **Heatwave Breath (Recharge 6):** The drake exhales superheated air in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. If a creature fails the saving throw by 5 or more, it suffers one level of exhaustion.