33 lines
1.6 KiB
Markdown
33 lines
1.6 KiB
Markdown
# Mydnari
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*Medium* *Humanoid* *neutral evil*
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- **Armor Class:** 13
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- **Hit Points:** 22 (4d8+4)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** Tome of Beasts 2, page 264
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
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- **Skills:** deception +4, intimidation +4, perception +5
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- **Damage Immunities:** acid
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- **Condition Immunities:** paralyzed
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- **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 15
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- **Languages:** Deep Speech, Undercommon
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### Special Abilities
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- **Bound in Jelly:** The mydnari and its jelly are wholly reliant on each other. If the mydnari's jelly is somehow separated from its master, the jelly dies within 1 minute. If the mydnari is separated from its jelly, it loses its blindsight, Acid Glob action, and Jelly Symbiosis trait.
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- **Jelly Symbiosis:** A creature that touches the mydnari or hits it with a melee attack while within 5 feet of it takes 2 (1d4) acid damage.
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- **Ooze Empathy:** A mydnari can use its Animal Handling skill on ooze-type creatures with an Intelligence score of 5 or lower. An ooze never attacks a mydnari unless provoked.
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### Actions
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- **Shortsword:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
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- **Acid Glob:** Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) acid damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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