36 lines
1.9 KiB
Markdown
36 lines
1.9 KiB
Markdown
# Hodag
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*Large* *Beast* *unaligned*
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- **Armor Class:** 13 (natural armor)
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- **Hit Points:** 52 (7d10+14)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** Tome of Beasts 2, page 200
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 19 (+4) | 12 (+1) | 14 (+2) | 3 (-4) | 12 (+1) | 7 (-2) |
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- **Skills:** perception +3, stealth +5
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- **Condition Immunities:** charmed
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- **Senses:** darkvision 60 ft., passive Perception 13
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- **Languages:** —
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### Special Abilities
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- **Charge:** If the hodag moves at least 10 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 5 (2d4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
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- **Improved Critical:** The hodag's teeth, claws, horns, and tail spikes are extra sharp. These weapon attacks score a critical hit on a roll of 19 or 20.
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- **Keen Hearing and Smell:** The hodag has advantage on Wisdom (Perception) checks that rely on hearing or smell.
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### Actions
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- **Multiattack:** The hodag makes three melee attacks, but can use its bite and horn attacks only once each.
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- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
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- **Claws:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
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- **Tail:** Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
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- **Horns:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.
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- **Territorial Display (Recharge 6):** The hodag rears and stomps on the ground then roars a territorial challenge. Each creature within 10 feet of the hodag must make a DC 14 Dexterity saving throw, taking 14 (4d6) thunder damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw by 5 or more is also knocked prone.
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