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5ead/monsters/md/tome_of_beasts_2/ghul.md
2025-06-07 07:58:30 -05:00

1.9 KiB

Ghul

Medium Undead any evil alignment

  • Armor Class: 15 (natural armor)
  • Hit Points: 105 (14d8+42)
  • Speed: walk 30 ft. fly 30 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: Tome of Beasts 2, page 169
STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 16 (+3) 10 (+0) 10 (+0) 15 (+2)
  • Skills:
  • Damage Immunities: poison
  • Damage Resistances: cold, fire, lightning, necrotic
  • Condition Immunities: charmed, exhaustion, petrified, poisoned
  • Senses: darkvision 60 ft., passive Perception 10
  • Languages: Common

Special Abilities

  • Paralyzing Throes: When the ghul dies, it explodes in a puff of noxious smoke. Each creature within 5 feet of it must succeed on a DC 13 Constitution saving throw or be paralyzed until the end of its next turn.
  • Turn Resistance: The ghul has advantage on saving throws against any effect that turns undead.
  • Variable Immunity: As a bonus action, the ghul changes one of its damage resistances to immunity to that type of damage until the start of its next turn.
  • Innate Spellcasting: The ghul's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: chill touch, fire bolt, ray of frost, shocking grasp 3/day each: fog cloud, rolling thunder, misty step, spire of stone 1/day each: blur, fireball, gaseous form, frozen razors, stinking cloud

Actions

  • Multiattack: The ghul makes two attacks with its claws.
  • Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.