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5ead/monsters/md/tome_of_beasts_2/falsifier-fog.md
2025-06-07 07:58:30 -05:00

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Falsifier Fog

Huge Undead chaotic evil

  • Armor Class: 13
  • Hit Points: 52 (8d12)
  • Speed: hover True ft. walk 0 ft. fly 60 ft.
  • Challenge Rating: 4 (1,100 XP)
  • Source: Tome of Beasts 2, page 140
STR DEX CON INT WIS CHA
1 (-5) 17 (+3) 10 (+0) 14 (+2) 16 (+3) 15 (+2)
  • Skills:
  • Damage Immunities: poison
  • Damage Resistances: acid, cold, fire, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
  • Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 13
  • Languages: understands Common but cant speak

Special Abilities

  • Enveloping Fog: The falsifier fog can occupy another creature's space and vice versa, and the falsifier fog can move through any opening as narrow as 1 inch wide without squeezing. The fog's space is lightly obscured, and a creature in the fog's space has threequarters cover against attacks and other effects outside the fog.
  • False Appearance: While the falsifier fog hovers motionlessly, it is indistinguishable from ordinary fog.
  • Horrific Illusions: A creature that starts its turn in the falsifier fog's space must succeed on a DC 13 Wisdom saving throw or be frightened until the start of its next turn, as it sees visions of its worst fears within the fog. While frightened, a creature's speed is reduced to 0. If a creature fails the saving throw by 5 or more, it is afflicted with short-term madness.
  • Limited Telepathy: The falsifier fog can communicate telepathically with any creature in its space.

Actions

  • Multiattack: The falsifier fog makes two chill attacks.
  • Chill: Melee Spell Attack: +5 to hit, reach 5 ft., one target in the fog's space. Hit: 10 (3d6) cold damage.
  • Reaching Phantasms (Recharge 5-6): The phantasmal images within the falsifier fog reach outward. Each creature within 10 feet of the fog must make a DC 13 Wisdom saving throw, taking 18 (4d8) psychic damage on a failed save, or half as much damage on a successful one. Creatures in the fog's space have disadvantage on the saving throw.