32 lines
1.6 KiB
Markdown
32 lines
1.6 KiB
Markdown
# Boomer
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*Medium* *Plant* *unaligned*
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- **Armor Class:** 7 (natural armor)
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- **Hit Points:** 22 (4d8+4)
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- **Speed:** walk 0 ft.
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** Tome of Beasts 2, page 157
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 1 (-5) | 1 (-5) | 12 (+1) | 1 (-5) | 3 (-4) | 1 (-5) |
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- **Skills:**
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- **Damage Immunities:** thunder
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- **Condition Immunities:** blinded, deafened, frightened
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- **Senses:** blindsight 30 ft. (blind beyond this radius), passive Perception 6
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- **Languages:** —
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### Special Abilities
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- **Deafening Boom:** When a creature hits the boomer with a melee attack, the boomer releases a blast of sound. Each creature within 10 feet of the boomer that can hear it must make a DC 12 Constitution saving throw. On a failure, a creature takes 5 (2d4) thunder damage and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn't incapacitated.
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- **Death Burst:** When it dies, the boomer explodes in a cacophonous burst. Each creature within 30 feet of the boomer that can hear it must make a DC 12 Constitution saving throw. On a failure, a creature takes 7 (2d6) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage and isn't deafened.
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- **False Appearance:** While the boomer remains motionless, it is indistinguishable from an ordinary fungus.
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### Reactions
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- **Shriek:** If bright light or a creature is within 30 feet of the boomer, it emits a shriek audible within 300 feet of it. The boomer continues to shriek until the disturbance moves out of range and for 1d4 of the boomer's turns afterward.
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