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5ead/monsters/md/tome_of_beasts_2/aviere.md
2025-06-07 07:58:30 -05:00

1.9 KiB

Aviere

Tiny Celestial any good

  • Armor Class: 12
  • Hit Points: 17 (5d4+5)
  • Speed: fly 30 ft. walk 10 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: Tome of Beasts 2, page 36
STR DEX CON INT WIS CHA
7 (-2) 14 (+2) 13 (+1) 10 (+0) 12 (+1) 14 (+2)
  • Skills: performance +6, religion +4
  • Damage Immunities: fire, poison
  • Damage Resistances: radiant
  • Condition Immunities: poisoned
  • Senses: passive Perception 11
  • Languages: Celestial, Common, telepathy 60 ft.

Special Abilities

  • Divine Rejuvenation: An aviere that dies collapses into a pile of ash. Each day the pile of ash is within 1 mile of a holy site of its deity or a worshiper of its deity, it has a 75 percent chance of returning to life, regaining all its hit points and becoming active again. This chance increases to 100 percent if a worshiper of the aviere's deity prays over the aviere's ashes at dawn. If unholy water is sprinkled on the aviere's ashes, the aviere can't return to life, except through a wish spell or divine will.
  • Illumination: The aviere sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
  • Magic Resistance: The aviere has advantage on saving throws against spells and other magical effects.
  • Magic Weapons: The aviere's weapon attacks are magical.

Actions

  • Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 4 (1d8) fire damage.
  • Song of Life: The aviere sings a song against death. The aviere chooses one creature it can see within 30 feet of it that has 0 hp and isn't an undead or a construct. The creature becomes stable.
  • Song of Healing (1/Day): The aviere sings a song of healing. The aviere chooses one creature within 60 feet of it. If the creature can hear the aviere's song and isn't an undead or a construct, it regains 1d4 hp.