2.6 KiB
2.6 KiB
Wizard Kobold
Small Humanoid lawful neutral
- Armor Class: 12 (15 with mage armor)
- Hit Points: 58 (13d6+13)
- Speed: walk 30 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: Creature Codex, page 376
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 8 (-1) |
- Saving Throws: Int +6, Wis +3
- Skills: arcana +6
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Common, Draconic, Infernal
Special Abilities
- Pack Tactics: The kobold has advantage attack rolls roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Spellcasting: The wizard kobold is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared: Cantrips (at will): fire bolt, minor illusion, poison spray, prestidigitation 1st level (4 slots): burning hands, mage armor, magic missile, shield 2nd level (3 slots): hold person, mirror image, misty step 3rd level (3 slots): blink, counterspell, fireball 4th level (2 slots): fire shield
Actions
- Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Draconic Visage (1/Day): The wizard kobold magically creates a draconic visage in an unoccupied space it can see within 30 feet. The visage is a glowing, spectral head and neck, resembling a variety of dragon chosen by the kobold, that sheds dim light out to 10 feet. The visage lasts for 1 minute and grants the following benefits:
* A creature hostile to the wizard who starts its turn within 30 feet of the visage and who is aware of the visage must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours.
* The wizard gains immunity to the damage type dealt by the chosen dragon's breath weapon.
* When the wizard uses this action, and as a bonus action on it subsequent turns, it can use the following attack: - Breath of the Visage: Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 7 (2d6) damage of the type dealt by the chosen dragon's breath weapon.