33 lines
1.3 KiB
Markdown
33 lines
1.3 KiB
Markdown
# Venom Elemental
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*Large* *Elemental* *neutral*
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- **Armor Class:** 14 (natural armor)
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- **Hit Points:** 93 (11d10+33)
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- **Speed:** swim 50 ft. walk 40 ft.
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- **Challenge Rating:** 4 (1,100 XP)
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- **Source:** Creature Codex, page 138
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 17 (+3) | 14 (+2) | 16 (+3) | 6 (-2) | 10 (+0) | 8 (-1) |
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- **Skills:**
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- **Damage Immunities:** poison
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- **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks
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- **Condition Immunities:** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
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- **Senses:** darkvision 60 ft., passive Perception 10
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- **Languages:** understands Primordial but can't speak
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### Special Abilities
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- **Liquid Form:** The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
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- **Underwater Camouflage:** The elemental has advantage on Dexterity (Stealth) checks made while underwater.
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### Actions
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- **Multiattack:** The venom elemental makes two bite attacks.
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- **Bite:** Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage, and the creature must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.
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