39 lines
2.1 KiB
Markdown
39 lines
2.1 KiB
Markdown
# Unhatched
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*Small* *Undead* *chaotic evil*
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- **Armor Class:** 14 (natural armor)
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- **Hit Points:** 71 (11d6+33)
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- **Speed:** fly 40 ft. walk 30 ft.
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- **Challenge Rating:** 4 (1,100 XP)
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- **Source:** Creature Codex, page 363
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 15 (+2) | 14 (+2) | 16 (+3) | 18 (+4) | 10 (+0) | 9 (-1) |
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- **Skills:** perception +2
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- **Damage Vulnerabilities:** bludgeoning
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- **Damage Immunities:** poison
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- **Damage Resistances:** necrotic, piercing
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- **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, poisoned
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- **Senses:** darkvision 60 ft., passive Perception 12
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- **Languages:** Common, Draconic
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### Special Abilities
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- **Hatred:** Deprived of parental bonds, the unhatched despise those who nurture and heal others. The unhatched has advantage on attacks against a creature whose most recent action was to heal, restore, strengthen, or otherwise aid another creature.
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- **Minor Magic Resistance (3/Day):** As a bonus action, the unhatched gives itself advantage on its next saving throw against spells or other magical effects.
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- **Innate Spellcasting:** The unhatched‘s innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:
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At will: chill touch, minor illusion
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1/day: bane
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### Actions
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- **Multiattack:** The unhatched makes one bite attack and one claw attack.
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- **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) slashing damage.
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- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 4 (1d8) necrotic damage.
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- **Desiccating Breath (Recharge 5-6):** The dragon exhales a cloud of choking dust infused with necrotic magic in a 30-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one. A creature who fails this save can't speak until the end of its next turn as it chokes on the dust.
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