Files
5ead/monsters/md/creature_codex/undead-phoenix.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Undead Phoenix

Huge Undead chaotic evil

  • Armor Class: 17 (natural armor)
  • Hit Points: 142 (15d12+45)
  • Speed: fly 90 ft. walk 30 ft.
  • Challenge Rating: 12 (8,400 XP)
  • Source: Creature Codex, page 361
STR DEX CON INT WIS CHA
23 (+6) 14 (+2) 17 (+3) 8 (-1) 17 (+3) 9 (-1)
  • Saving Throws: Str +10, Con +7, Wis +7
  • Skills: perception +7
  • Damage Immunities: necrotic, fire, poison
  • Condition Immunities: poisoned
  • Senses: darkvision 120 ft., passive Perception 17
  • Languages: -

Special Abilities

  • Bilious Aura: A living creature that starts its turn within 10 feet of the undead phoenix can't regain hp and has disadvantage on Constitution saving throws until the start of its next turn.
  • Eternal Unlife: If it dies, the undead phoenix reverts into a pile of necrotic-tainted ooze and is reborn in 24 hours with all of its hp. Only killing it with radiant damage prevents this trait from functioning.

Actions

  • Multiattack: The undead phoenix makes three attacks: two with its claws and one with its decaying bite.
  • Claws: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage.
  • Decaying Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 14 (4d6) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or be cursed with perpetual decay. The cursed target can't regain hp until the curse is lifted by the remove curse spell or similar magic.