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5ead/monsters/md/creature_codex/storm-spirit.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Storm Spirit

Medium Elemental neutral

  • Armor Class: 14 (natural armor)
  • Hit Points: 22 (5d8)
  • Speed: fly 40 ft. hover True ft. walk 0 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: Creature Codex, page 350
STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 6 (-2)
  • Skills:
  • Damage Immunities: lightning, thunder
  • Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
  • Senses: darkvision 60 ft., passive Perception 10
  • Languages: Auran

Special Abilities

  • Storm Form: The spirit can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the spirit or hits it with a melee attack while within 5 feet of it takes 2 (1d4) lightning and 2 (1d4) thunder damage. In addition, the spirit can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 2 (1d4) lightning and 2 (1d4) thunder damage. Any creature which ends its turn in the same space as the spirit takes 2 (1d4) lightning and 2 (1d4) thunder damage at the end of its turn.

Actions

  • Thunder Slam: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) thunder damage.
  • Shocking Bolt: Ranged Weapon Attack: +4 to hit, range 60/240 ft., one target. Hit: 4 (1d4 + 2) lightning damage.
  • Tempest (Recharge 6): Each creature within 10 feet of the spirit must succeed on a DC 12 Dexterity saving throw. On a failure, a creature takes 5 (2d4) lightning damage, 5 (2d4) thunder damage, is thrown 10 feet in a random direction, and is knocked prone.