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5ead/monsters/md/creature_codex/spider-drake.md
2025-06-07 07:58:30 -05:00

2.3 KiB

Spider Drake

Large Dragon lawful evil

  • Armor Class: 18 (natural armor)
  • Hit Points: 136 (16d10+48)
  • Speed: climb 40 ft. fly 80 ft. walk 40 ft.
  • Challenge Rating: 9 (5,000 XP)
  • Source: Creature Codex, page 348
STR DEX CON INT WIS CHA
19 (+4) 13 (+1) 17 (+3) 7 (-2) 16 (+3) 15 (+2)
  • Saving Throws: Dex +5, Con +7, Wis +7, Cha +6
  • Skills: perception +7, stealth +5, survival +7
  • Damage Immunities: poison
  • Condition Immunities: poisoned
  • Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
  • Languages: Common, Draconic

Special Abilities

  • Sticky Secretions: When the spider drake is hit with a melee attack, the attacker's weapon becomes stuck to the web fluid secreted from its scales. If the attacker didn't use a weapon, it must succeed on a DC 16 Strength saving throw or become restrained in the webbing. As an action, a creature can make a DC 16 Strength check, escaping or freeing its weapon from the secretions on a success.

Actions

  • Multiattack: The spider drake makes three attacks: one with its bite and two with its claws. It can use Web in place of its bite attack.
  • Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.
  • Claw: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Poison Breath (Recharge 5-6): The drake exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failure, a creature takes 42 (12d6) poison damage and is poisoned. On a success, a creature takes half the damage and isn't poisoned. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Web (Recharge 5-6): Ranged Weapon Attack: +5 to hit, range 60/120 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 16 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.