35 lines
2.3 KiB
Markdown
35 lines
2.3 KiB
Markdown
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# Spider Drake
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*Large* *Dragon* *lawful evil*
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- **Armor Class:** 18 (natural armor)
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- **Hit Points:** 136 (16d10+48)
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- **Speed:** climb 40 ft. fly 80 ft. walk 40 ft.
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- **Challenge Rating:** 9 (5,000 XP)
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- **Source:** Creature Codex, page 348
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 19 (+4) | 13 (+1) | 17 (+3) | 7 (-2) | 16 (+3) | 15 (+2) |
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- **Saving Throws**: Dex +5, Con +7, Wis +7, Cha +6
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- **Skills:** perception +7, stealth +5, survival +7
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- **Damage Immunities:** poison
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- **Condition Immunities:** poisoned
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- **Senses:** blindsight 30 ft., darkvision 120 ft., passive Perception 17
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- **Languages:** Common, Draconic
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### Special Abilities
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- **Sticky Secretions:** When the spider drake is hit with a melee attack, the attacker's weapon becomes stuck to the web fluid secreted from its scales. If the attacker didn't use a weapon, it must succeed on a DC 16 Strength saving throw or become restrained in the webbing. As an action, a creature can make a DC 16 Strength check, escaping or freeing its weapon from the secretions on a success.
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### Actions
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- **Multiattack:** The spider drake makes three attacks: one with its bite and two with its claws. It can use Web in place of its bite attack.
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- **Bite:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.
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- **Claw:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
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- **Poison Breath (Recharge 5-6):** The drake exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failure, a creature takes 42 (12d6) poison damage and is poisoned. On a success, a creature takes half the damage and isn't poisoned. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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- **Web (Recharge 5-6):** Ranged Weapon Attack: +5 to hit, range 60/120 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 16 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.
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