36 lines
1.4 KiB
Markdown
36 lines
1.4 KiB
Markdown
# Skull Drake
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*Medium* *Dragon* *neutral*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 75 (10d8+30)
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- **Speed:** burrow 10 ft. fly 60 ft. walk 40 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** Creature Codex, page 343
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 17 (+3) | 16 (+3) | 8 (-1) | 12 (+1) | 10 (+0) |
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- **Saving Throws**: Dex +5, Wis +3
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- **Skills:** intimidation +2, perception +3, stealth +5
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- **Damage Vulnerabilities:** radiant
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- **Damage Immunities:** necrotic
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- **Damage Resistances:** poison
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- **Condition Immunities:** poisoned
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- **Senses:** darkvision 60 ft., passive Perception 13
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- **Languages:** Common, Draconic
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### Special Abilities
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- **Keen Smell:** The skull drake has advantage on Wisdom (Perception) checks that rely on smell.
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- **Sunlight Sensitivity:** While in sunlight, the skull drake has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
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### Actions
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- **Multiattack:** The skull drake makes two bite attacks.
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- **Bite:** Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
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- **Necrotic Breath (Recharge 6):** The skull drake exhales a 15-foot cone of noxious, black gas. Each creature in the area must make a DC 13 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hp by this damage dies.
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