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5ead/monsters/md/creature_codex/skull-drake.md
2025-06-07 07:58:30 -05:00

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# Skull Drake
*Medium* *Dragon* *neutral*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 75 (10d8+30)
- **Speed:** burrow 10 ft. fly 60 ft. walk 40 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** Creature Codex, page 343
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 17 (+3) | 16 (+3) | 8 (-1) | 12 (+1) | 10 (+0) |
- **Saving Throws**: Dex +5, Wis +3
- **Skills:** intimidation +2, perception +3, stealth +5
- **Damage Vulnerabilities:** radiant
- **Damage Immunities:** necrotic
- **Damage Resistances:** poison
- **Condition Immunities:** poisoned
- **Senses:** darkvision 60 ft., passive Perception 13
- **Languages:** Common, Draconic
### Special Abilities
- **Keen Smell:** The skull drake has advantage on Wisdom (Perception) checks that rely on smell.
- **Sunlight Sensitivity:** While in sunlight, the skull drake has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
### Actions
- **Multiattack:** The skull drake makes two bite attacks.
- **Bite:** Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
- **Necrotic Breath (Recharge 6):** The skull drake exhales a 15-foot cone of noxious, black gas. Each creature in the area must make a DC 13 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hp by this damage dies.