36 lines
1.8 KiB
Markdown
36 lines
1.8 KiB
Markdown
# Ratfolk Warlock
|
|
|
|
*Small* *Humanoid* *any alignment*
|
|
|
|
- **Armor Class:** 13 (16 with mage armor)
|
|
- **Hit Points:** 27 (6d6+6)
|
|
- **Speed:** swim 10 ft. walk 25 ft.
|
|
- **Challenge Rating:** 1 (200 XP)
|
|
- **Source:** Creature Codex, page 314
|
|
|
|
| STR | DEX | CON | INT | WIS | CHA |
|
|
| --- | --- | --- | --- | --- | --- |
|
|
| 8 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) |
|
|
|
|
- **Saving Throws**: Wis +3, Cha +5
|
|
- **Skills:** arcana +4, deception +5, perception +3
|
|
- **Senses:** darkvision 60 ft., passive Perception 13
|
|
- **Languages:** Common
|
|
|
|
### Special Abilities
|
|
|
|
- **Nimbleness:** The ratfolk warlock can move through the space of any Medium or larger creature.
|
|
- **Pack Tactics:** The ratfolk has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't incapacitated.
|
|
- **Innate Spellcasting:** The ratfolk warlock's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
|
|
At will: dancing lights, eldritch blast, fire bolt, mage armor, mage hand, minor illusion, poison spray, speak with animals
|
|
3/day each: command, darkness, hellish rebuke
|
|
1/day each: blindness/deafness, hold person
|
|
|
|
### Actions
|
|
|
|
- **Dagger:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
|
|
- **Quarterstaff:** Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage or 3 (1d8 - 1) bludgeoning damage if used with two hands.
|
|
- **Darken:** The ratfolk warlock causes tendrils of shadow to reach out from its body toward all creatures within 10 feet of it. Each creature in the area must succeed on a DC 13 Wisdom saving throw or be restrained by the tendrils until the end of the ratfolk warlock's next turn.
|
|
|
|
|