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5ead/monsters/md/creature_codex/phantom.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Phantom

Medium Undead any alignment

  • Armor Class: 11
  • Hit Points: 22 (5d8)
  • Speed: fly 40 ft. hover True ft. walk 0 ft.
  • Challenge Rating: 1 (200 XP)
  • Source: Creature Codex, page 296
STR DEX CON INT WIS CHA
7 (-2) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 12 (+1)
  • Skills:
  • Damage Immunities: cold, necrotic, poison
  • Damage Resistances: acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
  • Senses: darkvision 60 ft., passive Perception 11
  • Languages: any languages it knew in life

Special Abilities

  • Incorporeal Movement: The phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Sunlight Weakness: While in sunlight, the phantom has disadvantage on attack rolls, ability checks, and saving throws.

Actions

  • Ghostly Grasp: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d6) necrotic damage.
  • Chilling Moan (Recharge 5-6): The phantom emits an eerie moan. Each creature within 30 feet that isn't an undead or a construct must make a DC 13 Wisdom saving throw. On a failure, the target takes 9 (2d8) cold damage and is frightened until the end of the phantom's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. On a success, the target takes half the damage and isn't frightened.