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5ead/monsters/md/creature_codex/ophanim.md
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# Ophanim
*Large* *Celestial* *lawful good*
- **Armor Class:** 19 (natural armor)
- **Hit Points:** 200 (16d10+112)
- **Speed:** fly 120 ft. hover True ft. walk 50 ft.
- **Challenge Rating:** 16 (15,000 XP)
- **Source:** Creature Codex, page 18
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 24 (+7) | 22 (+6) | 25 (+7) | 22 (+6) | 24 (+7) | 26 (+8) |
- **Saving Throws**: Int +11, Wis +12, Cha +13
- **Skills:** insight +12, perception +12
- **Damage Immunities:** necrotic, poison
- **Damage Resistances:** radiant; bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities:** charmed, exhaustion, frightened, poisoned
- **Senses:** truesight 120 ft., passive Perception 22
- **Languages:** all, telepathy 120 ft.
### Special Abilities
- **Divine Awareness:** The ophanim knows if it hears a lie.
- **Magic Resistance:** The ophanim has advantage on saving throws against spells and other magical effects.
- **Innate Spellcasting:** The ophanim's innate spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components:
At will: bless, detect evil and good, invisibility (self only), scrying, thaumaturgy
3/day each: dispel evil and good, earthquake, holy aura
1/day each: commune, forbiddance, true resurrection
### Actions
- **Multiattack:** The ophanim makes four Light of Judgment attacks.
- **Light of Judgment:** Ranged Spell Attack: +13 to hit, range 80/320 ft., one target. Hit: 18 (4d8) radiant damage.
- **Holy Fire (Recharge 5-6):** The ophanim emits a burst of holy fire. Each creature within 30 feet of the ophanim must make a DC 19 Dexterity saving throw, taking 63 (18d6) radiant damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, leaving only a pile of fine ash.