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5ead/monsters/md/creature_codex/mytholabe.md
2025-06-07 07:58:30 -05:00

2.4 KiB

Mytholabe

Large Construct unaligned

  • Armor Class: 18 (natural armor)
  • Hit Points: 152 (16d10+64)
  • Speed: fly 30 ft. hover True ft. walk 0 ft.
  • Challenge Rating: 9 (5,000 XP)
  • Source: Creature Codex, page 271
STR DEX CON INT WIS CHA
20 (+5) 13 (+1) 18 (+4) 6 (-2) 16 (+3) 1 (-5)
  • Skills:
  • Damage Immunities: poison, psychic; bludgeoning, piercing, and slashing from magical attacks
  • Damage Resistances: acid, cold, fire, radiant, thunder
  • Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
  • Senses: passive Perception 13
  • Languages: understands all but can't speak

Special Abilities

  • Immutable Form: The mytholabe is immune to any spell or effect that would alter its form.
  • Magic Resistance: The mytholabe has advantage on saving throws against spells and other magical effects.
  • Magic Weapons: The mytholabe's weapon attacks are magical.
  • Melodious Recharge: Whenever the mytholabe is hit by a magical weapon attack, it recharges its Purifying Resonance ability.
  • Spanner in the Works: When the mytholabe suffers a critical hit from a nonmagical weapon, the attacker quadruples the dice rolled instead of doubling them.
  • Sentient Transformation: If the mytholabe is inhabited by a sentient weapon, its mental statistics and alignment change to match that of the weapon's.
  • Unbearable Scraping: When the mytholabe is hit with a nonmagical melee weapon attack, each creature within 15 feet of it must succeed on a DC 16 Constitution saving throw or be deafened for 1 minute.
  • Innate Spellcasting (1/Day): The mytholabe can innately cast plane shift on itself only, requiring no material components. Its innate spellcasting ability is Wisdom.

Actions

  • Multiattack: The mytholabe makes three heroic jab attacks. When its Purifying Resonance is available, it can use the resonance in place of one heroic jab attack.
  • Heroic Jab: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) radiant damage.
  • Purifying Resonance (Recharge 5-6): The mytholabe thrums with a harmonic resonance that brings order to those within 30 feet. Each creature in that area must succeed on a DC 16 Constitution saving throw or have all conditions and magical effects on it ended immediately and any concentration it's maintaining broken.