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5ead/monsters/md/creature_codex/light-dragon-wyrmling.md
2025-06-07 07:58:30 -05:00

1.8 KiB

Light Dragon Wyrmling

Medium Dragon neutral good

  • Armor Class: 13 (natural armor)
  • Hit Points: 39 (6d8+12)
  • Speed: fly 60 ft. walk 30 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: Creature Codex, page 113
STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 15 (+2) 12 (+1) 14 (+2) 13 (+1)
  • Saving Throws: Dex +2, Con +4, Wis +4, Cha +1
  • Skills: perception +4
  • Damage Immunities: radiant
  • Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: blinded
  • Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
  • Languages: Draconic

Special Abilities

  • Illumination: The dragon sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
  • Incorporeal Movement: The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
  • Breath Weapon (Recharge 5-6): The dragon uses one of the following breath weapons:
    Radiant Breath. The dragon exhales radiant energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one.
    Flaring Breath. The dragon emits a flash of dazzling light from its maw in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 12 Wisdom saving throw or be turned for 1 minute. Undead of CR 1/2 or lower who fail the saving throw are instantly destroyed.